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Indie Radar: Graveyard Keeper 2 Makes the Undead Work for You

Our new monthly indie spotlight kicks off with Graveyard Keeper 2 — Lazy Bear Games' darkly funny cemetery sim where zombies run your factory, rebuild the town and fight your battles.

What If VisionsSep 29, 2026 3 min read
Indie Radar: Graveyard Keeper 2 Makes the Undead Work for You

Indie Radar — October 2026

Welcome to Indie Radar, our brand new monthly segment where we point the spotlight at one indie game (or one big piece of indie news) that deserves your attention. Big budget blockbusters get all the headlines this is where the smaller studios get theirs.

For our very first pick, we're heading somewhere a little... grim. Grab a shovel. Mind the corpses.


This Month on the Radar: Graveyard Keeper 2

Graveyard Keeper 2 key visualIndie Radar Pick
Released Sept 22, 2026

Graveyard Keeper 2

PC · PlayStation · Xbox · Nintendo Switch Lazy Bear Games · Published by tinyBuild

The most gloriously wrong medieval cemetery sim is back bigger, weirder and far more ambitious. You're still in charge of the graveyard, but now there's a whole ruined town to rebuild, an underground zombie factory to run, and an undead army to lead into battle. It's a management game with a pitch-black sense of humor, and we can't put it down.

See it on SteamBrand new — out now

Watch the official launch trailer:


Meet the Makers: Lazy Bear Games

Graveyard Keeper 2 comes from Lazy Bear Games, the small indie team that gave us the original Graveyard Keeper back in 2018 (and the boxing management hit Punch Club before that). Their thing has always been taking something that sounds boring on paper running a cemetery, of all things and turning it into a deep, funny, slightly unhinged experience you lose whole weekends to. Publisher tinyBuild is back on board too, just like it was for the original.

The first Graveyard Keeper became a cult hit because it dared to be strange. The sequel doesn't just keep that spirit it digs even deeper. (Sorry. We had to.) haha..


Why It Made the Radar

💀 A Dark Comedy Through and Through

The graveyard in Graveyard Keeper 2

Graveyard Keeper 2 calls itself "the most inaccurate medieval cemetery sim," and honestly, that's the perfect description. This is a game where you'll prep bodies, bargain with shady townsfolk, keep the church happy and quietly cut a few moral corners to make a profit all with a wink. The humor is dark, dry and genuinely weird in the best way. It's the kind of game that makes you laugh at things you probably shouldn't be laughing at.

🧟 Your Workforce Is Undead (and They Never Complain)

Zombies staffing the underground workshop

Here's where the sequel really levels up. Instead of doing every chore yourself, you can raise zombies and put them to work hauling materials, farming crops, running workstations and eventually staffing a full underground factory with conveyor belts and machines. Better bodies make better workers, and each zombie can learn and specialize over time.

And when trouble comes knocking? Hand your undead crew some armor and a pike, build up your defenses, and send them out to protect the realm. Turning the zombie apocalypse into a business and a private army is exactly the kind of twisted logic we love.

🏚️ A Whole Town to Bring Back to Life

Restoring The Town in Graveyard Keeper 2

The graveyard is only the beginning. This time you can restore The Town district by district fixing up housing, shops and infrastructure and the better your town does, the better business gets back at the cemetery. It gives the whole game a satisfying "look at what I built" feeling that the original never quite had.

🆕 Fresh Out of the Ground

Graveyard Keeper 2 launched on September 22, 2026 on PC (Steam and GOG), PlayStation, Xbox and Nintendo Switch so it's brand new, and the perfect time to jump in. Whether you played the first game or you're completely new to the series, this is a great place to start digging.


The Verdict

If you like cozy management games but wish they were a little more... cursed, Graveyard Keeper 2 is calling your name. It's funny, it's deep, it's endlessly strange, and it proves once again that some of the most creative ideas in gaming come from indie studios. It's our first ever Indie Radar pick and it set the bar high.

Have you picked it up yet? And what indie game should be on next month's Radar? Let us know — we're always listening.

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